More zombies! Incidentally, if you find a torch or lamp, you might as well keep it to save on light spells. If you want, you can beef up by fighting, then going down the stairs and up, until MP is low. Sorcerer level 3, SESI is a good dungeon spell in case you get lost. If you find the stairs, don't take them. The very beginning The first thing you should do in The Bard`s Tale is to build a team. Also the author of text adventures Ailihphilia, Shuffling Around/A Roiling Original (anagrams,) Very Vile Fairy File, Quite Queer Night Near, The Problems Compound, Threediopolis and Fourdiopolis. Cast it in combat to avoid a keystroke. A Magic Mouths speak of Tarjan at 7E 11N. " V turns off volume on bard songs. That's pretty good. Yay! You don't actually need to get the information his name is Tarjan to say it--the game doesn't check off. Icewind Dale 2 and Planescape: Torment are © Interplay. One, I avoid walking within range of their melee attacks and Arc's Fire spells. I wouldn't worry about if a fighter got killed, as that is more experience for your spellcasters. This doesn't just take away 200k experience you can recoup later. I remember being entirely too pleased about this feature when it came out--especially after I lost my Code Wheel! At the end of the hallway at 9N 4E is the statue of a Spidergod. One other thing about bard songs, at least on the Apple: if you equip anything with your bard, they cut off. These guys, in fact, are worse than useless for the most part, since they take their share in experience. Gauntlets are a bit cheaper than leather gloves since not every class can equip them, but otherwise there's no difference. Please read our Privacy Policy E/D (up/down portals) is also useful. He's not great for gold, but if you have some to spare and don't want to level grind, knocking him off a few times is a nice way to save real-world time. Phantoms, Spectres, Vampires, and Vampire Lords drain levels. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates. Getting killed or withered is not a worry, because a couple fights will give you enough gold for a long time. Be careful.” “ – “An inscription on the wall reads: ‘Pass the light at night.’” No remaster manual that I am aware of. In general, fights may get you gold but no new items. A small caveat is that if graphics go funny after a save state, you will want to shut AppleWin and reload the state. One, I have committed myself to an extended trek through multiple levels of the Sewers. I then continue north and do the fights against random monsters at 0N 7E, 3N 11E and 4N 10E. We were teleported to different locations and spun about unknowing, all at the whim of foul magic. When you get a lot of max SP, you will find you heal 51 SP per "day," which can be just 4 seconds in turbo-emulator mode. If you get a random fight and can't flee, throw everything at it, though if you face just a couple monsters, they're worth fighting to get the items. And you should always sell stuff to Garth as soon as possible. And, as noted, there's a way to regenerate HP for free if you must. There's very little to do other than cast MAFL for light and find (but not take) the stairs down, although there are some forced fights. I'd like to refer the reader to some really cool sites out there that hit details I'll gloss over. And if HP get very low, of course, head to the temple.). Then push C to wait. I came across two of these boxes in the Red Vault but haven't come across any keys. Note that if you know the important word to access the catacombs, you don't actually have to find it. There are only a few squares left to look. Part of this was probably technology, but it's neat how Ultima V and Bard's Tale III came out around the same time and both added this feature. I'm not sure how, but leveling up sometimes ruins them. There's a possibility of better items, too. To make my maps, I read save states. This is a big one, as you can get healing spells (spell level 2) for your conjurers. The bard is a human, the fighters are dwarves, and the conjurers are elves. A big fight is to the right! I'll post this generic warning at the start of every dungeon from now on, because the one thing you do not want is a level drain. On the bright side, though, if someone with 1 HP gains a level, his current HP goes up with his max HP, which may give you some breathing room. Wizard level 2, DEBA is also strong vs. demons. And if you can only afford two level 5 spells, go for magician and conjurer. Each way to get fights is a bit of a gamble. paladin/warrrior: plate, tower shield, helm, gauntlets, weapon. Wine Cellar Level 1Sewers Level 1 (Wine Cellar Level 2)Sewers Level 2 (Wine Cellar Level 3)Sewers Level 3 (Wine Cel While the information is for the PC, the games should be very similar. Plus cheating is not too bad. The one with the lower dexterity should cast the auxiliary spells (healing, light, etc.) One note about going to the review board: it's handy to have the a1a2a3a4a5a6 pattern down (left index finger on A, right on the numbers,) but beware if a player is dead and advances a level. The wine cellar is a pretty simple area to explore. Neiter will the game. It's the Bardsword, which only the Bard can equip. Then F3, boot disk. As you get better, you can tackle the tough monsters, especially ones that appear in two groups. 115 adventurers are You want to be sure to kill with one hit. 512. Then you have to unequip and re-equip. Not the updated PC 21st-century version. However, I'd had experience writing Bard's Tale II and III maps by looking at the disk images, and this was just another step in recreating the (lost) map extractors based on my mapping program. Also, with PHDO, a zombie fight is 3E N.), 21,10 = 45 zombies (3840) (note: 3E and phase door north from the zombies), 14,6 = 39 skeletons (715) -- not too out of the way after PHDO, but not really great experience. Conjurer level 3, LERE is nicer than MAFL as it takes longer. But maybe slow down the emulator to avoid random fights. The samurai is still a decent way to get experience, though. You can also go east near the stairs to hit up the wights and/or ghouls. It kicks you down to the floor for the previous level. Detailed exploration of the sewers is probably a bit too tough. Conjurer level 4, FLRE is a far more efficient heal than WOHL (average heal 15/6 vs 5/4) and cures poison too. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for The Bard's Tale for PC. Baldur's Gate, Tales of the Sword Coast, Baldur's Gate 2, Throne of Bhaal, Baldur's Levitation and your bard to play Travellers Tune and then walk to N4 E13 (running from the battle at N7 E12). If you get to level 9, see the next bit for a big hint getting to the catacombs. Conjurer level 2, WOHL helps you save money you'd spend in temples. of Myth Drannor is © SSI. This is the basic way to get ~4K experience per trip. 19,2 = 52 skeletons (953) -- not advisable, in a dark area. You're not ready for them, yet. Use the dungeon maps to find your way to the mentioned coordinates. Don't skimp on spells, though, because at this point you can even go to Roscoe's to recharge. Be sure everyone in the back rank has at least 20 SP. It turns out, there are a few ways to do so. Sorcerer level 1, MIJA is an improved ARFI and would become a staple quickly but for MIFI. CA is okay and feels more like Bard's Tale. The section contains a walkthrough of the main quest Blood of Kings in The Bard's Tale IV: Barrows Deep. I thereafter find a cryptic message in the form of the words: "IRKM DESMET DAEM". Then F8, alt-u and the left arrow. Poke around a bit, run through doors, get a few fights. So, now it’s time for your third and final walkthrough of this venerable trilogy of games. That's only one player, but it's still a nice saving early on, especially since he'll probably have a pretty high armor class. You can also attack a Spinner if you take the door instead of going 2W. And again, the point is to preserve my Spell Points that I don't have that much of. Note that these fights are recharged if you return up the stairs and come back down. Then there were so many other games, too. It may be a losing proposition, and if you're close to broke, visit the skeletons at 3, 12. They won't be in the front row. I liked it so much, I wrote it up for the NES completion project. It is part of my efforts to create guides for any Apple RPGs I've come across and can map. Another set fight against 3 Black Widows is at 13N 0E. Of course, you can always just create and destroy new characters. There are a lot of good fixed encounters here. 4W 4S 2E S W S. This should tide you over until your spellcasters hit level 13. I also win a set fight against 5 Spiders at 19N 17E. There's an obligatory fight before the stairs to the sewers. BEDE is nice, because though you have enough money for the temples, it's a pain to go back down. Also, the wine cellar monsters don't drop anything you can buy at Garth's, so they're only good for experience, both for you and your characters. Nights 2, Mask of the Betrayer, Storm of Zehir, Mysteries of Westgate, The Temple of Now you want to throw all your spells--and the bard song--at the enemies. Conjurers and magicians can also semi-randomly be worth 512. It may be more quick and productive to visit the Catacombs. Bard's Tale (Apple) FAQ/Walkthrough. It was a lot of techy fun without getting too technical. I really didn't use any of the other songs, though #2, the Seeker's Ballad, is probably nice to have in a pinch. I would speed up the emulator so they can constantly cast ARFI. But there is an even better one on level 3 once you get some spell points and can cast APAR. Black widows can be nasty if they poison you, so keep MYSH up at all times. The Bard's Tale I: Tales of the Unknown: Maps. Which means you lose a lot of accrued experience. ALL RIGHTS RESERVED. It is quicker than bumping around town, but the fights may be harder, and you don't regenerate MP without stepping out and in. http://brotherhood.de/Bardstale/talefiles/board/viewtopic.php?p=4069#4069 contains information about how the bytes determine items, and oh yeah, it also says what items are for and even might help you learn assembly a bit.. I extracted the maps. You need 10000 experience to get here. You need to be very careful exploring further, but around level 7, you should hit level 2 for an easier grind, and around level 9, you can try getting to level 3 of the sewers--4 levels down in the dungeon. And again I make a point of killing them without getting touched or Poisoned. http://bardstale.wikia.com/wiki/ is a very good wiki as well. You also want 10+HP for your front line, 12 preferred, although your bard can have lousy HP since he won't be in the front line til level 2. I found a few mithril swords, which help make sure you kill with one blow. Icewind Dale, Heart of Winter, Trials of the Luremaster, Have an item slot open to get any random items dropped, as an extra AC point or two can be terribly helpful. Magicians don't have as cool combat spells as Conjurers, but they have good defensive spells. I wish I'd done it sooner, but it was a nice game to come back to after a long break from PC RPGs. Repeat until your Mage is dead! Magician = 100, but watch, they can wither you, Mercenary = 220, not the worst enemy if <4 of them. S W N W of the ale/review board. Don't save game too often- you can't save the game at any time. For AppleWin, F11 saves the state and ctrl-F12 reloads it. You should hang out near the bar by the review board so you can refill your bard after each fight. One or two of any enemy also can be handled without too much pain. You may get a cool item that improves AC or something, too. Put your warrior in the first slot so that if he dies, you can just replace him. Magician level 6, PHDO helps you move around quickly, which is quite handy to avoid fights that would sap your magic before you got to the areas you really need to explore. I remember buying Bard's Tale 2 at a "Software, Etc." It is too tough to win fights there, although there are some good fixed squares for fights. And while you don't find terribly good items this way, but it's better than nothing. 1-6 shows you player stats. It's ok if you get withered or something, but death is really going to set you back. However, I do not have a lot of Spell Points to draw upon. buy bard a mandolin. They'll build it up in the back line, then gain a lot more when they switch classes and gobble up the early levels easily. In fact, you may want to flee even after taking damage, as the sunk cost of lost HP may not be as bad as getting killed or reloading to a previous save state with less experience. You'll quite possibly stumble across plate mail as you win a fight, so that is another reason to hold off. I continue more or less east, winning fights at 15N 20E, 20N 18E, 20N 21E, and then at 17N 0E and 17N 2E. So it's not bad to get there since the corridors are marked. I've seen glitches where being old stays permanently, somehow, so be on the lookout for that--it can hose a character. Buy Baldur's Gate 2: Enhanced Edition now! I think it's important to get that money, so keep fighting until you have it. I go east and do set fights against random monsters at 18N 12E and 18N 10E. South of the review board, then W N W and on the east side of the plaza is a temple. Once you have that, the fixed fights work much better, though you may have to budget spell points and run from several groups of monsters. If it's still fuzzy, reboot the right way and reload the save state. I would still use at least one group spell per black widow fight, here, with STFL/DRBR having priority. That's all you can do before you need to come back up, recharge, and try again. That will mean fewer trips to recharge them later, and it may allow one more ARFI in batle. 2W 2N. because the one with the higher dexterity is more likely to cast it before the monsters attack. The video concludes with the party backtracking and stopping one square east of the stairs back up to the Cellar. Bard’s Tale I walkthrough part 2: your first dungeon (If you missed it, go back to part 1) After walking into the Scarlet Bard tavern and asking for wine, you will find yourself transported to the first dungeon of the game; the wine cellar. Level 13 is at 230k. So save the item slot for finding something cooler. That's closer than the other temple in the southeast. But I always get burned when I don't. TRZP on the black widows is also pretty fruitless. But there are reliable fights if you kick down doors. From that point onwards, I have my warriors attack and my Rogue go into hiding. Well, I got into the series at BT2. This is experience shared per person. That should help you fight a bit tougher fights. Drinks are free, and anything but ginger ale recharges your bard. You'll need to run from big fights at first, or fights with the wrong sort of enemy. You should have enough gold, and it's more experience for the backline, so they can get new classes. This section is about small pitfalls as well as the basics. The ghouls are 3E N 3E S 2W S of there. The game says it's forever, but I found it wears off. This is a long and complex mission, concluded with a boss fight. 17,16 leads up to Mangar's, but without an Onyx Key, you can't do much there. Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Magician level 1, you might as well cast Vorpal Plating VOPL so a fighter can get in a hit. The gold accumulates quickly, as the skeletons give about 6000 gold per fight, which should even make up for anyone getting killed. You don't need two people casting warstrike yet. NSEW = north, south, east and west. But they also have reliable fights. Also, ditch the warrior if you haven't, sell his stuff so a conjurer can afford spell level 2, and put the bard in the front line. Saving states gets around this, though I still recommend disk-saving every now and then. Your goal is not so much experience as new items. every month, please consider, » King's Bounty II - Releasing August 24th, » Baldur's Gate 3 - Pre-Patch Annoucement, » General News - Pathfinder in PandP and Video Games, » Disciples: Liberation - Announced for Q4 2021, » Turn Based Lovers - Keep an Eye on It: 5 Turn-Based RPGs, » Solasta - Side Quests, Monsters and... Digging, » Xenonauts 2 - Early Access Delay and Steam Festival Demo, » Disco Elysium - Extra Quests in Final Cut, » WM: ForgeIt and FindIt are now available in Polish. monk: buckler, leather armor, leather gloves. An actual temple is just north of the exit, so that's good news, too. Three black widows are W S W S 4W 2S 2W S, then return. It will cost 900 more to resurrect him, and you don't get the benefit of his level for a bit. Or maybe if you get withered, then withered again. Reordering your party also kils a bard song. The Bard's Tale is a multi-character role-playing game in the tradition of the Wizardry series.